An unnanounced scifi shooter platformer being created by an individual in Unity2D.
My position: Game Developer. In this project my responsibilities included programming a 2D character controller with realistic flight physics and satisfying movemet controls. I additionally had to code enemy AI, health and damage systems, projectile systems including bullet spread, and custom animation systems. Most notably on this project I replaced another programmer and gained valuable knowledge about reviewing and reworking the code of others and finding places where improvements can be made.