An unannounced VHS style horror game in development by HangInthereStudios LLC.
My position: Gameplay Programmer. Responsibilities included programming a first person controller, a fully functioning monster AI including pathing, different levels of alertness, and proximity/audio detection. I also programmed throwable objects which lured the AI away, and a system for hiding in various parts of the environment. This was my first professional programming job working with another studio and I had to make important design decisions to ensure maximum optimization and scalability while still maintaining consistent pacing and meeting deadlines.