Do as I Do is a 2D puzzle platformer built in Unity in 3 days for the Wowie4.0 game jam. Over the course of this project I performed all programming and game/level design tasks, ensuring realistic scope and goals were being maintained and met over the course of development. Included in the development process was the creation of a custom platformer controller, and creating a system to record player inputs and have another character imitate them later.
Additionally I created all particle systems and tiles. Music and sound design was also performed by me including foley and the creation of new synths, all audio was implemented using FMOD.