A survival horror resource management game made in Unity2D in 14 days for A Dark Room game jam. For this project I had to design a movement system, several RNG systems, a time management system, and systems for managing insanity. Additional tasks including implementing simple pixel art and audio using Wwise.

I additionally had to work with tight deadlines within the constraints of a game jam, ultimately my concept turned out to be too ambitious and the final product did not function exactly as intended. This experience taught me valuable information on making realistic goals and assesments of scope and timeline in the future.

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Under the Curtain

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Beasts of Burden