Spiritborne Sound Design

Spiritborne was to be a full scale ARPG with high quality graphics and unique class based gameplay.

I designed the following sound effects as the Sound Design Lead.

 

Boss Clap Attack

Miss, hit, and kill sounds for the first boss clapping two giant stone mallets together.

Boss Clap: Miss, Hit, Kill
Keirdan Jenson
 

Boss Intro Attack

Miss, hit, and kill sounds for the first boss’s initial attack that starts the fight.

Boss Intro Attack: Miss, Hit, Kill
Keirdan Jenson
 

Knight Greatsword Overhead Combo

The knight character smashing his greatsword down into rock.

Knight Greatsword Overhead Combo Rock
Keirdan Jenson

Boss Cross Attack

Miss, hit and kill sounds for the first boss swinging two giant mallets in an ‘X’.

Boss Cross Attack: Miss, Hit, Kill
Keirdan Jenson
 

Boss Roar

Creature noise of an ogre roar from the first boss.

Boss Roar
Keirdan Jenson
 

Knight Greatsword Underhand Combo

Underhand combo for the Knight character’s greatsword.

Knight Underhand Greatsword Combo
Keirdan Jenson

Boss DoubleSwing Attack

Miss, Hit, and kill sounds for the first boss swinging two giant stone mallets one after the other

Boss DoubelSwing: Miss, Hit, Kill
Keirdan Jenson
 

Forest Ambiance

Long Ambiance loop for forest area. .

Forest Ambiance
Keirdan Jenson
 

Knight Sword & Shield Combo .

Combo for the knight character’s sword and shield.

Knight Sword & Sheild Combo
Keirdan Jenson

Boss Fireball

Ignition, travel loop, and impact for the first boss throwing a giant fireball at the player.

Boss Fireball Attack
Keirdan Jenson
 

Knight Greatsword Charge Stab

Charge up stab attack with a greatsword from the Knight character.

Knight Greatsword Charge Stab
Keirdan Jenson
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Jumping Jax Sound Design